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Permissions

There are two separate things permissions control in ScuffedHolograms:

  1. Who can manage holograms (use the commands and the GUI and tool).
  2. Who can see and use a specific hologram (an optional per-hologram access gate).

Management access (admins)

A player is treated as a ScuffedHolograms admin, and may use /sch menu, /sch tool, and all other commands, if any of the following is true:

  • They are a member of a group named (case-insensitive) OP, admin, owner, staff, or moderator.
  • They hold one of these permission nodes:
  • scuffedholograms.admin
  • hytale.command.op.add
  • hytale.admin
  • hytale.operator
  • The command is run from the server console.

Granting management access without full admin

The node scuffedholograms.admin grants ScuffedHolograms management only: the tool, /sch menu, and the other /sch commands. It does not confer any other server-admin power. Use it to let a builder or staff member manage holograms without making them a full operator.

With LuckPerms installed:

/lp user <name> permission set scuffedholograms.admin true

or for a group:

/lp group <group> permission set scuffedholograms.admin true

Without a permissions plugin, server operators (and the console) still have management access through the group and OP checks above. The plugin works normally with no permissions plugin installed.


Per-hologram access gates

Each hologram has an optional permission gate, configured on its Triggers + Permissions tab. When enabled, you provide a list of permission nodes and choose how the gate behaves. This is independent from management access above; it controls what ordinary players can do with that hologram.

  • Master toggle. Off by default. While off, the hologram is fully public.
  • Permission list. A player passes the gate if they hold at least one of the listed nodes (any-pass). This is convenient for rank systems where a player may hold any of several equivalent permissions. With LuckPerms installed, you pick from your existing nodes or type one.
  • Scope. Choose what failing the gate means:
  • Interact only (default): players who fail the gate can still see the hologram but cannot trigger its interaction actions.
  • Visibility: players who fail the gate also cannot see the hologram at all.

If the master toggle is on but the permission list is empty, the gate does nothing and the hologram stays public, so a half-configured gate never locks everyone out.

Per-permission trigger overrides

Beyond the access gate, a hologram can define trigger overrides keyed by permission node. After a player passes the access gate, the first override whose node the player holds (in list order, so put the most specific first) can adjust how triggers fire for that player:

  • Probability: replace the action's chance with a flat percent (0 to 100).
  • Trigger cap: override the per-player trigger limit (0 = unlimited).
  • Allow: explicitly deny triggering.

Each field is optional. Leave a field unset to keep the hologram's default. This lets you, for example, give VIP players a higher drop chance or a higher daily claim limit on the same hologram.